接口
Snow的用戶界面的靈感來自于游戲本身的感覺,它有著令人眼花繚亂的明亮而寧靜的開放世界。我們的方法是構(gòu)建一個受瑞士啟發(fā)的、高度排版式的基于瓦片的網(wǎng)格系統(tǒng),隨著游戲的發(fā)展,該系統(tǒng)很容易擴(kuò)展。我們還希望前端本身是一種視覺語言,其中元素可以在其他應(yīng)用程序中重用,以幫助創(chuàng)建強(qiáng)大和統(tǒng)一的品牌。
The Interface
The user interface for Snow is inspired by the feeling of the game itself, with it’s blinding bright but serene open worlds. Our approach was to construct a Swiss-inspired and highly typographic tile-based grid system that could easily be expanded as the game grew. We also wanted the front-end to be a visual language in itself, where elements could be re-used in other applications to help create a strong and unified brand.